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Since the release of iOS 11.4.1, some readers have complained that their iOS devices aren’t charging, or are charging only after being unlocked. There’s a simple explanation: the new USB Restricted Mode, a security feature introduced in iOS 11.4.1 (see “Apple Releases macOS 10.13.6, iOS 11.4.1, tvOS 11.4.1, and watchOS 4.3.2,” 9 July 2018).
If USB Restricted Mode is bothering you, you can disable it by turning on USB Accessories in Settings > Touch/Face ID & Passcode. Before you do that, let’s look at what USB Restricted Mode does and why Apple added it to iOS.
The test machine was a Mac mini (PowerPC) running Mac OS X 10.4.5 with Security Update 2006-001, had two local accounts, and had ssh and http open with their default configurations. There were no successful access attempts during the 38 hour duration of the test period.”. Red Dead Online is now available for PlayStation 4, Xbox One, PC and Stadia. Developed by the creators of Grand Theft Auto V and Red Dead Redemption, Red Dead Redemption 2 is an epic tale of life in America’s unforgiving heartland. Pixa is an image-organizing application. The new app functions well, is easy to use, and helps people organize their images quickly and easily on their computers. For those who prefer not to use the Pixa library, the application can still find images when the user searches for them. However, with the advent of Apple-specific malware such as the Mac OS X Trojan Flashback, the statement no longer rings true. Even though Mac OS X has traditionally seemed to be a secure operating system, we've rounded up a baker's dozen of handy hints to help make your machine a veritable Fort Knox. Yep, it’s annoying, but your colleague isn’t necessarily the guilty party. It’s very possible that the grant program told him “that’s how we do it, in case we get audited/we get sued/somebody files late, or forgets to put the original in with the copies, or forgets to fill out all three parts.”.
Apple and the FBI
Longtime TidBITS readers know that Apple and law enforcement agencies have long been at loggerheads. Usually, I’d link to one of our old articles here, but many are relevant, including:
- “Apple and Google Spark Civil Rights Debate,” 10 October 2014
- “The FBI’s War on Encryption Continues,” 10 December 2015
- “Thoughts on Tim Cook’s Open Letter Criticizing Backdoors,” 17 February 2016
- “Details Emerge in Dispute between Apple and FBI,” 22 February 2016
As far as law enforcement is concerned, Apple’s iOS device encryption is too good because only authorized users can access data on a device that’s properly secured. So the FBI and other law enforcement agencies tried to compel Apple to install a backdoor that they insist would only be used by them and not by criminals. Apple refused, and because of that, some government figures even have accused Apple of aiding and abetting terrorists.
The problem is that if Apple were to put in a backdoor, foreign governments and savvy criminals would eventually find it. It’s the digital equivalent of hiding a house key under a rock in your walkway—it’s not in plain sight, but a dedicated criminal who knows the key has been hidden somewhere will eventually unearth it. Now imagine that same key could unlock every house in the country. That’s how big a problem creating a backdoor would be for Apple.
In fact, this scenario has already happened. The WannaCry ransomware that infected hundreds of thousands of computers was made possible by backdoors stolen from the National Security Agency, the very agency in charge of America’s electronic security—see “WannaCry Ransomware Vindicates Apple’s Battle with the FBI” (16 May 2017). To make matters worse, law enforcement has made it clear that it’s unable or uninterested in dealing with malware threats—see “The FBI Isn’t Much Help with Ransomware” (5 November 2015).
Apple’s lack of cooperation didn’t stop the FBI. What finally ended that standoff was the Israeli firm Cellebrite, which found a way to crack iPhone encryption at the cost of $5000 per device. In 2017, a new player entered the iPhone-cracking game, Atlanta-based Grayshift, which sells a product called the GrayKey to law enforcement. It’s a physical box that can extract information from a connected iPhone in a matter of hours or days. The box costs between $15,000 and $30,000, making it a pretty good deal compared to Cellebrite.
Consider what this means from Apple’s perspective: the invention of GrayKey meant that there was a big security hole in every iOS devices—an actual hole in this case— the Lighting port. Hence USB Restricted Mode.
What USB Restricted Mode Does
Put simply, USB Restricted Mode makes it so that a computer—or a GrayKey-like device—cannot access data from your iOS device unless you have unlocked it within the last 60 minutes. The timeout means that most of the time, you shouldn’t have to unlock your device explicitly before connecting it to your Mac or a USB accessory.
In theory, the way USB Restricted Mode locks down access shouldn’t prevent charging, but in reality, it can, particularly when used with third-party cables. Apple acknowledges this problem.
Will USB Restricted Mode Be Effective?
There’s another problem with USB Restricted Mode: attackers can easily circumvent it if they capture the device before the 60-minute timer has expired. Security firm ElcomSoft discovered that plugging Apple’s Lightning to USB 3 Camera Adapter into a device’s Lightning port disables the timer. Unfortunately, the nature of the Lighting port makes a software fix unlikely. ElcomSoft explains:
While we cannot know for sure, the issue appears to lie in Apple’s Lightning communication protocol. If the iPhone talks to a computer, the two devices must establish trust by exchanging unique cryptographic keys. This, however, does not apply to the majority of existing Lightning accessories. Existing accessories share public keys for trust; many of them are simply not designed to exchange cryptographic keys the way computers do. As a result, before USB Restricted Mode kicks in, an iPhone can check if the accessory is MFi certified–but that is pretty much it. It appears that there are no key pairs to be exchanged, and this is probably by design.
So, what should you do, now that USB Restricted Mode is a fact of life in iOS?
Disable USB Restricted Mode… Or Not
If USB Restricted Mode isn’t causing you any trouble, leave it on. Although it doesn’t offer complete protection against an alert attacker who can get access to your device quickly, it’s not worthless. Once your device has been locked for more than 60 minutes, nothing we know of can crack it.
If unlock alerts are nagging you, or if your device fails to charge because you didn’t unlock it, the easiest solution is to turn USB Restricted Mode off. Just go into Settings > Touch/Face ID & Passcode and enable USB Accessories.
Finally, for those who have an iPhone 8, iPhone 8 Plus, or iPhone X, you can work around issues with USB Restricted Mode by getting a Qi wireless charger. Check “13 Qi Wireless Chargers for the iPhone Reviewed” (22 February 2018) for some recommendations. They bypass the Lightning issues entirely and offer a number of other advantages.
영-영 Pointless Sight(2018) Mac Os Free
This rocks.
I’m not much of a gamer. Never have been, likely never will be. Most computer games bore me, requiring far too much time and mental effort to bother with (any strategy based game — StarCraft, WarCraft, WoodCraft), or just being so pointless I can’t envision devoting time to them (EverCrack). Generally, if I get into a game, it’s for a few minutes at a time, and either brainless but fun point-and-shoot (Doom) or brainless drive-around-in-circles racing games (Star Wars Pod Racer, Wipeout for Playstation).
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One of the few games that ever really got my attention was Descent. At the time it came out, it was a groundbreaking game — taking the then-typical pesudo-3D first-person-shooter approach of Castle Wolfenstein, Doom, and so on, and putting it into a true three dimensional world.
Where previous “3D” games were actually two-dimensional (your only real choices of movement were on a plane — forward, backwards, left, and right turns, etc.), Descent put you in control of a small spacecraft flying through tunnels within planets and asteroids, adding the final third dimension, allowing you to pilot your craft through all three axis of movement. You could dive, barrel roll, loop-de-loop, swoop down on targets, anything.
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We had some great multi-player Descent games at The Pit (my old apartment in Anchorage), and for once, I had the advantage. While I would occasionally play games, I wasn’t enough of a gamer to have very many old habits built in, so when I started playing with the controls of Descent, it didn’t take me long to get the hang of moving through a fully three-dimensional world. My roommate Jason wasn’t able to adjust as quickly, due to the ingrained habit of only thinking along two axis of movement. Many was the time when he’d end up behind me, blasting away, when suddenly I’d go round a bend in the tunnel just out of his sight, fly into a large open room, and immediately shoot straight up to hover just above the entrance. Jason would come screaming into the cavern and start trying to find me — panning left and right. Meanwhile, I’d be targeting him from above, suddenly unleashing a blistering stream of laser fire onto the top of his ship, and sending him off into blissful digital oblivion.
Of course, Jason being the jobless obsessive-compulsive that he was, he soon spent far too many hours doing nothing but play Descent, so it was only a matter of a week or two before he was flying circles around everyone else in the apartment. Still, my little reign of terror was fun while it lasted.
What got all this started running through my brain, though, was Phil tipping me off to some wonderful news — Descent 2 has been ported to run on Mac OS X, and is freely downloadable!
Schweeeeet.
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It’s downloaded, just waiting for me to install it. I think I better wait ’till the weekend to do that, though, otherwise I’m likely to get nothing done from here on out.