Koro Mac OS

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  2. Blender is available for Windows 7 and above, and Mac OS X 10.6 and above. 2.92 and 2.83 LTS are the last supported Releases for Windows 7. MacOS 10.12 with 2.8x and 10.13 and higher with 2.92 are also needed at Apple PC. Blender 2.76b was the last supported release for Windows XP and version 2.63 was the last supported release for PowerPC.
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Name: Diablo III Release date: May 15, 2012 Platform(s): PC and Mac OS X Publisher(s): Activision Blizzard Developer(s): Blizzard Entertainment. The current Mac operating system is macOS, originally named 'Mac OS X' until 2012 and then 'OS X' until 2016. Developed between 1997 and 2001 after Apple's purchase of NeXT, Mac OS X brought an entirely new architecture based on NeXTSTEP, a Unix system, that eliminated many of the technical challenges that the classic Mac OS faced.

What is Audiobus? — Audiobus isan award-winning music app for iPhone and iPad which lets you useyour other music apps together. Chain effects on your favouritesynth, run the output of apps or Audio Units into an app likeGarageBand or Loopy, or select a different audio interface outputfor each app. Route MIDI between apps — drive asynth from a MIDI sequencer, or add an arpeggiator to your MIDIkeyboard — or sync with your external MIDI gear.And control your entire setup from a MIDI controller.

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edited September 2019 in Off-topic

Quote:

Koro Mac Os Catalina

We've got very important news about compatibility of our products with the upcoming macOS Catalina and iOS 13. Click the link below for full details.

Both links are dead now.

Comments

  • Started reading the page from your link. The page refreshed itself (??!!) and displayed “page not found” message. Now the link isn’t working. Maybe there was a mistake or some information we weren’t supposed to be privy to. Could you summarise the main points for us?

  • Dear KORG users,

    We are excited about macOS Catalina and iOS13 from Apple Inc. and we are currently testing all KORG products to be the compliant for these OS and will confirm compliance dates for each KORG product as soon as possible. Now, some products do not work with these OS. Until we have confirmed compliance, we advise waiting until all devices and applications have been tested before updating to these OS.

    The products that we have detected problems with.* (as of September 11, 2019)

    • KORG USB-MIDI Driver (Each products that use it)
    • microKEY Air (It cannot connect to iOS 13 device via BLE-MIDI)
    • nanoKEY Studio (It cannot connect to iOS 13 device via BLE-MIDI)
    • nanoKONTROL Studio (It cannot connect to iOS 13 device via BLE-MIDI)
    • KORG Collection for Mac/PC (Stand-alone version)
    • KROME Editor / Plug-In Editor
    • KROSS Editor / Plug-In Editor
    • KROSS2 Editor / Plug-In Editor
    • KRONOS Editor / Plug-in Editor
    • AudioGate 4
    • AudioGate Recording Studio
    • DS-DAC-10R

    Unsuppoted products.

    • DS-DAC-10 (DS-DAC Driver will not support for macOS Catalina)
    • DS-DAC-100 (DS-DAC Driver will not support for macOS Catalina)
    • DS-DAC-100m (DS-DAC Driver will not support for macOS Catalina)
    • microX/X50 Editor / Plug-In Editor
    • M3 Editor / Plug-In Editor
    • M50 Editor / Plug-In Editor
    • PS60 Editor / Plug-In Editor
    • microStation Editor / Plug-In Editor

    • Other products may also malfunction, so please refrain from updating to these OS.

    We thank you in advance for your patience and understanding.

  • “The products that we have detected problems with.* (as of September 11, 2019)

    • KORG USB-MIDI Driver (Each products that use it)
    • microKEY Air (It cannot connect to iOS 13 device via BLE-MIDI)
    • nanoKEY Studio (It cannot connect to iOS 13 device via BLE-MIDI)
    • nanoKONTROL Studio (It cannot connect to iOS 13 device via BLE-MIDI)”

    JFC 👿

  • On My MacBook Air I'll most likely stay on Mojave for quite some time to come. The Steinberg/Yamaha UR242 driver hasn't seen an update in ages and Renoise (even the just released 3.2) will likely break since it still has a wrapper in order to be able to use 32-bit VST plug-ins.. (It could be that it works but just crashes when trying to use the 32-bit plug-ins).

    Time will tell...

    What's next Security vs Usability?
    (The best way to keep 'computers' secure is not to use them all).

  • @Beathoven said:
    Started reading the page from your link. The page refreshed itself (??!!) and displayed “page not found” message. Now the link isn’t working. Maybe there was a mistake or some information we weren’t supposed to be privy to. Could you summarise the main points for us?

    I've added a new link. The uk link seems to be gone, the us link is still working.

  • @White said:

    @Beathoven said:
    Started reading the page from your link. The page refreshed itself (??!!) and displayed “page not found” message. Now the link isn’t working. Maybe there was a mistake or some information we weren’t supposed to be privy to. Could you summarise the main points for us?

    I've added a new link. The uk link seems to be gone, the us link is still working.

    No, it's gone too 🤔

  • Anyone on the beta for either of these and have any of the devices? Just recently got a microkey air

  • @BiancaNeve said:
    I can confirm nanokey studio doesn’t connect

    @BiancaNeve Is that just for Bluetooth or can it still be used as a standard midi usb connection?

  • @Jumpercollins said:

    @BiancaNeve said:
    I can confirm nanokey studio doesn’t connect

    @BiancaNeve Is that just for Bluetooth or can it still be used as a standard midi usb connection?

    Well it doesn’t work with a normal camera connection kit. Will try with a hub later.

  • Nanokey Studio works if there’s power to the camera connection kit, but not without. And also not with a cheap third party CCC alternative.

  • Ooh. That will be a deal breaker for me if it can't even connect by USB.

    This sounds like it would require a firmware update on the NanoKEY Studio. I hate Korg's firmware update process, but have done it twice now, so I guess I can do it again if/when they release one.

  • If this would require an firmware update for the NanoKey Studio that would really suck. I don’t even have access to a desktop computer...
    Let’s hope KORG is contacting Apple so this can be fixed in iOS. After all it’s working fine with current versions.

  • I use my MicroKey Air-37 more that my other keyboard controller.
    Hope they can sort this out quickly.
    What good is a Bluetooth Controller that can't connect using Bluetooth....

  • edited September 2019

    I just got the latest Audiobus update that says “added Bluetooth permissions flag required in iOS 13.” Could this be the whole issue with Bluetooth? And if so, would this work in iOS 13 then? @BiancaNeve is there a way to test this? On the iOS beta would you get the Audiobus update? Thanks in advance.

  • edited September 2019

    You must have a later test version of AB than me then

    I have 3.4.7 and it’s not working.

    Weird the latest live version is newer than the latest test version anyway I updated to that but it’s still not working.

  • edited October 2019

    This sucks .. I have both the Microkey Air 61 and Microkey Studio, bought both to use via Bluetooth, and they have worked like a champ in IOS 9, 10, 11, and 12. Anyone tried connecting any of these Korg Bluetooth controllers via Bluetooth with the recent IOS 13.2 beta?

  • Good to know of the ur242 thx!!
    Was just eyeing one up, I need for more inputs.
    Wondering if they got a mk2 version comming as they did with the ur 22.

    @Samu said:
    On My MacBook Air I'll most likely stay on Mojave for quite some time to come. The Steinberg/Yamaha UR242 driver hasn't seen an update in ages and Renoise (even the just released 3.2) will likely break since it still has a wrapper in order to be able to use 32-bit VST plug-ins.. (It could be that it works but just crashes when trying to use the 32-bit plug-ins).

    Time will tell...

    What's next Security vs Usability?
    (The best way to keep 'computers' secure is not to use them all).

  • @cloudswimmer said:
    This sucks .. I have both the Microkey Air 61 and Microkey Studio, bought both to use via Bluetooth, and they have worked like a champ in IOS 9, 10, 11, and 12. Anyone tried connecting any of these Korg Bluetooth controllers via Bluetooth with the recent IOS 13.2 beta?

    I didn't try the new beta, but I believe this is something that KORG needs to fix, not Apple. As I understand, Apple introduced stricter security in Bluetooth connectivity, or it could be that they now insist on something that was optional before so KORG and others could ignore it in the past, but now they must comply. As @Samu said “security vs usability”.

    I could be wrong though.

  • FWIW, nanoKEY studio still not connecting on 13.2b4, although it’s seen by Gadget &c as always. Just can’t make a connection.

  • This really sucks, well apple makes a profit if Everyone has to buy a cck now if they want to use their gear.

  • @Elvisthenrodent said:
    This really sucks, well apple makes a profit if Everyone has to buy a cck now if they want to use their gear.

    Or a wej

  • @BiancaNeve said:

    @Elvisthenrodent said:
    This really sucks, well apple makes a profit if Everyone has to buy a cck now if they want to use their gear.

    Or a wej

    Sorry but you lost me on this one😌.
    What's a wej?

  • @Elvisthenrodent said:

    @BiancaNeve said:

    @Elvisthenrodent said:
    This really sucks, well apple makes a profit if Everyone has to buy a cck now if they want to use their gear.

    Or a wej

    Sorry but you lost me on this one😌.
    What's a wej?

    A ridiculously expensive gadget from Retronyms.

    I didn’t realize quite how overpriced they are (I bought one on eBay a while back for about £30) however I have tested it with the Keystation pluggged in and it worked on iOS 13 via BT midi......

  • @Elvisthenrodent said:
    That is indeed quite a steep price.

    Yeah, but it does have flashing lights!

  • Really bummed, I accidentally upgraded my iPad to 13.1.3. Just was not thinking that would break so many things. Now the Korg PlugKey I use does not seem to work. Or rather, it just doesn't work on anything running 13.1.3.

    I actually have an old iPod Touch that I think can't be upgraded past iOS 12. So I am using that for the foreseeable future until Korg fixes the PlugKey for use with iOS 13. Korg PlugKey/Module Pro works great on this old iPod Touch.

  • Eeep how can the plugkey be broken? Hmmmm maybe same thing that broke sonic port ....

Sorry for the very long delay guys, but I have been extremely busy and have been unable to write up a tutorial or work on this until today.

Anyway here is what you need to do to get Umineko working on your device.

Mac

What works:
* Game
* Saving
* Red text etc

What doesnt:
* Movies (ie the OPs)
* Back logs is buggy (the spaces are screwed up, but works)
* Some animations (e.g. stuff like the clock, swirling)

You need:
* Jailbroken iPhone / iPod Touch (I have an iPhone 3GS with OS4.0.1 – Should work on older firmwares)
* Umineko no Naku Koro ni, with the latest patch from Witch Hunt (not the installer, but the zipped version)
* ONScripter tools (get them from here: http://onscripter.denpa.mobi/releases/)
* The files that I put together here (umineko-iphone.zip), this includes the onscripter-en binary that I compiled: http://www.mediafire.com/download.php?7c22u1d12urzhi2 or http://ifile.it/noxi8pe/umineko-iphone.zip

These steps are quite brief, if you are not sure about how to do something, try checking out my Tsukihime tutorial from a while back (it’s quite detailed and similar).

1. Create a new folder called “Umineko” somewhere on your computer. Copy every single file from your Umineko installation folder (excluding the .dlls, .exes and the Witch-Hunt patch folder) into it.

2. For all the arc.sar files (i.e. arc.nsa, arc1.nsa …), rename them so that all the numbers after the arc name is incremented by 1. That is, arc.nsa -> arc1.nsa, arc1.nsa -> arc2.nsa etc.

3. Now paste the contents of the patch folder into the Umineko folder, the arc.nsa file should not get overwritten since we have renamed them.

4. Use nsaconv from the ONScripter Tools package to convert the images in all the archives to the right size. It’s a commandline tool, so to use it open up Command Prompt/Terminal, and cd into the directory with the nsaconv binary and type this for each nsa archive in the Umineko folder:

Koro Mac Os Catalina

nsaconv -j -q 80 640 422 path_to/Umineko/arc.nsa arc.nsa
(If you’re on Mac/Linux you’ll have to type ./nsaconv instead of just nsaconv)

Replace path_to/Umineko/arc.nsa and arc.nsa with the appropriate values. What this does is converts the original arc.nsa inside the Umineko folder we have and creates a new arc.nsa archive in our current folder (ie the folder with nsaconv.exe).

Update: Or alternatively use this GUI tool (for windows):

And choose 66% for “Percentage resize:”

After you’ve converted them all, cut and paste the new converted archives and replace the old ones into the Umineko folder.

5. Copy the Umineko folder onto your iDevice, so that its path is “/User/Media/ons/Umineko”.

6. Now copy the Umineko.app folder from umineko-iphone.zip into /Applications/Umineko.app.

7. Chmod /Applications/Umineko.app/onscripter to 755. Chmod the entire folder recursively “/User/Media/ons/Umineko” to 777.

Koro Mac Os Download

8. Respring, look for the new Umineko icon, and play.

You can follow this tutorial for EP6 too, although you’ll have to change around stuff in the Umineko.app folder and rename things to like UminekoEP6.app etc.

If you encounter any problems, just post a comment below and I’ll do my best to help you. As I was writing this I was also doing the steps myself to ensure that everything works.

Extra notes (important):

If you encounter any graphic problems that are the result of the nsa converter, or if you find the quality of the converted images to be too low, you can use “nsaconv 640 422 path_to/Umineko/arc.nsa arc.nsa” instead, although this adds quite a bit of size.

There is a problem with one of the BGM filenames (ロウソクたちが踊る.ogg) that causes the game to crash. To get around this, rename it to something like BGM1.ogg. After this you’ll have to extract 0.txt from nscript.dat using nscdec (from ONScripter Tools), and replace all instances of that filename with BGM1.ogg. Copy 0.txt into User/media/ons/Umineko and delete the old nscript.dat (make a backup somewhere though).

I’m not sure if there are any more filenames that cause this problem, but you can do the same thing for them (and I don’t think it is all Japanese filenames, just some). Update: “犯行の予告状読み上げ(ラック眼力).ogg” also causes the game to crash.

If it does not run

If the game crashes (and you do not see a set of buttons on the side before it does), and you have followed all the instructions correctly, then you are probably on OS 3.x or older. Try to chmod the folders recursively to 755, and if they still don’t work try this:

(Adapted from my Tsukihime Tutorial)

Open up MobileTerminal or ssh into your device and use these commands:

su root
(type in your password when it asks for it – again “alpine” by default)
apt-get install ldid
ldid -S /Applications/Umineko.app/onscripter
sysctl -w security.mac.proc_enforce=0 security.mac.vnode_enforce=0
chown -R root:admin /Applications/Umineko.app