Castle Hallway Mac OS

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This page details prerelease information and/or media for Dark Castle (Mac OS Classic, 1986).

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Dark Castle was developed long-distance: designer Mark Stephen Pierce would draw up levels in MacPaint, and programmer Jonathan Gay would receive them on floppy disks in the mail. Some of those MacPaint documents were published in MacUser's April 1987 feature on the game.

  • 1Black Knight 1
  • 2Shield 4

Black Knight 1

Prerelease
Final

Status Bar

  • The final game only permits collecting up to 89 rocks, whereas this mockup has room for up to 999 stones.
  • The final status bar can only display only a 7-digit score and 6 elixirs, as opposed to 9 digits and 20 elixirs in the mockup. However, the mockup has no slots for a bonus countdown or a dungeon key.
  • The prerelease fireball icon has an extra tongue of flame, and the shield icon is taller (like the actual in-game shield).
  • The prerelease status text is set in Geneva 10 instead of Geneva 9.

Level Layout

  • The stairs to the lower left would become a small platform in the final, with the nearest rope lowered to match.
  • S and E mark possible locations of stones and elixir. They were unchanged, except that the leftmost pairs were shifted to the right.
  • R marks a rope that rats can slide down. In the final, rats do not use the short rope over the small platform with elixir.

Gameplay

Pierce's notes suggest a few ways of saving processor time, none of which proved necessary:

  • Only bringing out guards when the player reaches the right half of the screen
  • Only putting rats on ropes within a few steps of the player's current position
  • Only allowing one rat at a time per small platform (it's two in the final)

He adds that the 'stop beams' (white circles) on the ropes might slow down sliding rats, 'if you want to get fancy.'

Another note specifies that when standing in the lower right corner, the player should have to duck to avoid being killed by the guard. In the final, that guard passes harmlessly behind you.

Shield 4

Graphics

Curiously, they ended up going with a two-dimensional shield instead of one that looks better integrated into its environment. The latter shield would only appear on one of the help screens.

Prerelease
Final

It probably has to do with the replacement of the original animation for grabbing the shield, which was included among the level notes on the same page.

Mac Os Download

The final shield pickup sequence uses only the second and fourth of those frames, making it more flexible: you can start it behind the pillar and be subtly nudged into position on the pillar's left as part of the same rapid movement. Keeping the shield identical before and after it's taken lets the jump look natural to the eye without any transition.

This animated mockup shows how the original frames would have fit together:

Gameplay

Instead of bats, the enemy here was meant to be birds, which would fly through the windows and continue to attack you on the roof. In the final game, the windows are purely decorative.

Sound

The list of sounds needed for this level was much shorter in the notes than it would end up being: 'Bird screach [sic], thunder, footsteps, falling, thud, rock throw/fireball, magic sound when shield reached.'

Mac
  • In the game, separate sounds are used for picking up the shield and absorbing its power.
  • The in-game birds have three vocalizations (arriving, swooping, and dying), none of which is a screech: voice actor Dick Noel modeled their squawking on '1950s hoodlums from the South Side of Chicago'. Plus there's the splat made by their falling corpses.
  • The sound when you fall to your death is not a 'thud' but an expiring sigh.
  • In fact, the list omits any mention of the protagonist having a voice. Other Noelisms heard on this level alone include the mumbling when you climb a ladder, the grunt when you jump, the 'dizzy spell' sequence, the scream when you're fried by lightning, and the yelp when you're bitten to death. Suffice to say that this game's sound design got significantly more ambitious during development.

Trouble 3

Along with the annotated mockups covered above, MacUser printed two 'replicas' consisting of Pierce's background art populated with cut-and-pasted sprites. The Fireball 2 background is identical to the final, although the magazine cropped the bottom 12 pixels to remove the water and enhance the desolate atmosphere. The Trouble 3 art includes several differences:

Prerelease
Final
  • The chute into the level looks more like the foot of a playground slide.
  • The stairs up from the chute go one step higher, leaving the next flight one step shorter.
  • The prisoners have a neutral expression prior to being whipped, rather than hanging their heads. They also lack distinct hands and feet.
  • The keys are closer together, on a smaller board.
  • There's some extra shading in the gap between the two highest platforms.
  • The background art is slightly longer at the bottom and shorter at the top.
  • MSP's initials are missing from the corner.

(The missing ladder rung and accompanying dark strip appear to be a printing error rather than a difference in the art.)

Mac Os Mojave

Great Hall

One further shot appeared as a preview in the April 1986 Macworld.

Prerelease
Final
  • Question mark banners were added over the doors on the left.
  • The animated open door was cropped at the top and bottom.
  • The right side of the floor was completely redrawn, aligning the carpet with the tiles to either side. Shadows toward the bottom and a grid of black floor tiles added further visual interest.
  • The plinth under the suit of armor was enlarged, making room for the easter egg Christmas tree, and vertical lines were added in front. A mousehole was introduced between the bricks to the right.
  • The flickering torches in the preview shot don't match either of the frames used in the final.
  • Once again, MSP signed his initials in the lower right.
Retrieved from 'https://tcrf.net/index.php?title=Prerelease:Dark_Castle_(Mac_OS_Classic,_1986)&oldid=408752'

Originally developed bySEGA
Developed for Mac by Feral Interactive Limited
Published for Mac by Feral Interactive Limited

FAQs (Frequently Asked Questions)

This document is intended to help you answer any questions that you may have about Castle of Illusion Starring Mickey Mouse

  1. Does Castle of Illusion Starring Mickey Mouse support achievements?

    Yes, achievements are supported by Castle of Illusion Starring Mickey Mouse.

    If you are signed in to Steam, your achievements will be visible to you in-game and also to other players through the Steam application.

  2. Can I play Castle of Illusion Starring Mickey Mouse with a gamepad?

    Yes.

    The gamepads in the following list have been tested and are supported by Castle of Illusion Starring Mickey Mouse:

    • Afterglow AP2 PS3
    • Alienware Dual Compatible
    • Belkin Nostromo 45
    • Big Ben
    • Big Ben 360 controller
    • DragonRise
    • GameStop Wireless Controller PS3
    • Gioteck GC-2
    • GPad Pro
    • Green Asia
    • JC-U1012F Holtek
    • Jess Tech 3 in 1
    • Joytek Xbox 360 controller
    • Joytron Hybrion JTPC-108
    • Logic 3 PowerPad
    • Logitech Cordless Precision PS3
    • Logitech Dual Action
    • Logitech F310
    • Logitech F510
    • Logitech F710
    • Logitech RumblePad 2
    • Logitech RumblePad 2 Cordless
    • Macally iShock
    • Macally iShock II
    • Macally iShockX
    • MadCatz
    • MadCatz 360 controller
    • MadCatz Cordless
    • MadCatz MicroCon 360 controller
    • MadCatz Pro 360 controller
    • MaxFire Blaze3
    • Mayflash Wii Classic Controller
    • Mega World Impact
    • Mega World X6-38V
    • NYKO AirFlow
    • NYKO Core Controller
    • PDP Afterglow GameStop PS3
    • PS1 DualShock
    • PS2 DualShock
    • PS3 Batarang
    • PS3 DualShock
    • PS3 Sixaxis
    • PS4 DualShock
    • Saitek P380v1
    • Saitek P380v2
    • Saitek P480
    • Saitek P580
    • Saitek P990
    • Saitek P2500
    • Saitek P2700
    • Saitek P3200
    • Saitek PS1000
    • SpeedLink 6555
    • SpeedLink6708
    • StarTec
    • Thrustmaster 3 in 1
    • Thrustmaster Firestorm Dual
    • Trust Dual Stick
    • TSZ Pelican 360 controller
    • Unimax DragonRise
    • Xbox 360 wired controller
    • Xbox 360 wireless controller
    • Xbox One controller (connected via USB)


    If your gamepad is not on the list, email padsupport@feralinteractive.com and our support team will reply to you with a request for information about your device. Once we have this information, a gamepad support file will be created and emailed to you.

    Once created, this gamepad support file will be used in all future games and updates - so you will not only be helping us get your device working; you will also help all other owners of the same device who play Feral games!

  3. Are there any gamepads that are recognized but unsupported?

    Yes.

    The following gamepads will be recognized by the game but do not have enough buttons or analog controls to support all the possible in-game controls, meaning some in-game tasks will require the keyboard or mouse:

    • Gravis Eliminator
    • Gravis Gamepad Pro
    • Gravis Xterminator
    • iBuffalo SNES pad
    • Logic 3
    • Logitech Extreme 3D Pro
    • Logitech Precision
    • Logitech RumblePad
    • Logitech RumblePad Cordless
    • Macally Airstick
    • Microsoft Sidewinder
    • Microsoft Sidewinder Gamepad Pro
    • Saitek P880
    • Thrustmaster 2 in 1
    • Thrustmaster Dual Analog 3.2


  4. How do I switch my pad to the correct mode?

    Some gamepads support both DirectInput and XInput modes. These gamepads can be identified by a switch on them that has two options, “D” (DirectInput) and “X” (XInput).

    To play Castle of Illusion Starring Mickey Mouse a gamepad must be supported and set to DirectInput mode.

    Currently supported devices that have this switch are:

    • Logitech F310
    • Logitech F510
    • Logitech F710


    If your gamepad has the switch and is not on this list, you will not be able to use it to play Castle of Illusion Starring Mickey Mouse without a pad support file. To obtain one, email padsupport@feralinteractive.com and our support team will reply to you with a request for information about your device. Once we have this information, we can usually create a gamepad support file and email it to you.

    To switch the gamepad to DirectInput mode, follow these instructions:

    1. If the Castle of Illusion Starring Mickey Mouse application is running, close it.

    2. Unplug the gamepad (or wireless receiver, if the gamepad is wireless).

    3. Turn the switch on the pad to “D”.

    4. Plug the pad or wireless receiver back in.

    5. Restart the Castle of Illusion Starring Mickey Mouse application.

    You will now be able to play Castle of Illusion Starring Mickey Mouse with the gamepad.

  5. Magic Mouse and Trackpad gestures interfere with the game. How do I disable them?

    Finger 'gestures', which are used by Magic Mice and Trackpads to switch between windows and applications, can disrupt your game if used inadvertently.

    To disable them, follow these instructions:

    1. Open System Preferences ( MenuSystem Preferences).

    2. Click on Mouse or Trackpad (depending on which you are using).

    3. Select the More Gestures tab.

    4. Uncheck all the checkboxes.

  6. Where are my saved games stored?

    Your saved games are stored in your game's preferences folder.

    To open this folder, click the Open Preferences Folder button in the Info/About tab of the pre-game Options window.

    You can also navigate to the preferences folder manually. It is stored in the Feral Interactive folder in your computer's ~/Library/Application Support folder (where the '~' symbol refers to your home directory).

    By default, the Library folder is hidden from your Finder. To open it, follow these instructions:

    1. Open the Finder.

    2. Open the Go menu from the main toolbar.

    3. Hold down the Alt (⌥) key. The Library option will appear.

    4. Click on the Library option. The Library folder will open in your Finder.

  7. Can I run Castle of Illusion Starring Mickey Mouse in windowed mode?

    Yes.

    To run Castle of Illusion Starring Mickey Mouse in windowed mode, follow these instructions:

    1. From the Castle of Illusion Starring Mickey Mouse pre-game Options window, select the Video tab.

    2. Check the Run in a window checkbox.

    3. Click the Play button. The game will start in windowed mode.

    NOTE: Enabling windowed mode may decrease the game's performance.

  8. Is Castle of Illusion Starring Mickey Mouse optimized for Retina displays?

    Yes.

    If you have a Retina display, you will be able to take advantage of the extra pixels by running Castle of Illusion Starring Mickey Mouse in native resolution. This means that the game will display one pixel for every pixel on your display.

    To do this, follow these instructions:

    1. From the Castle of Illusion Starring Mickey Mouse pre-game Options window, select the Video tab.

    2. Select the largest resolution from the Resolution drop-down menu to play the game in native Retina resolution.

    3. Click the Play button. The game will start in native Retina resolution.

    NOTE: In many cases, increasing your game's resolution will impact upon its performance. For tips on improving performance, read the Performance Tips point in the ReadMe. For information on how video settings affect performance in Mac games, read our Guide to video settings.

  9. How do I take screenshots in Castle of Illusion Starring Mickey Mouse?

    To take screenshots while playing Castle of Illusion Starring Mickey Mouse you should use the following key command:

    Command (⌘) + Shift (⇧) + P

    When you press all three keys at once, a single image of the on-screen contents will be saved in the Feral Interactive folder in your computer's ~/Pictures folder (the '~' symbol refers to your home directory).

    The JPEG image contains metadata in a string in the following format.

    GameName/Version Number (OS Version; CPU Speed; Installed RAM; Video RAM; Current Graphics Card)

    For example in Castle of Illusion Starring Mickey Mouse the string might look a little like this:

    Castle of Illusion/1.0 (macOS 10.13.4; 3.0; 8.0; 4.0; AMD Radeon R9 M395X)

    This information can be easily removed by exporting the screenshot into a different format using Preview or another image editing tool.

    NOTE: None of the metadata stored can be used to identify the user.

  10. Can I play this game on a case-sensitive file system?

    No. Castle of Illusion Starring Mickey Mouse has been tested with the basic formatting option for Mac OS X, which is HFS+. This system is not case-sensitive and identifies files by name without checking capitalization.

    The capitalization of filenames is not consistent throughout the game. While this will not always prevent the game from running on case-sensitive file systems, it may lead to crashes and other unpredictable behaviour.

    If you have to run a case-sensitive setup and you experience problems with Castle of Illusion Starring Mickey Mouse, please install the game on a standard formatted partition or read/write disk image. In most cases this will allow you to play the game on your machine.

  11. How do I stop the dock, notifications and the desktop cursor from appearing while I'm playing Castle of Illusion Starring Mickey Mouse?

    The dock or notifications may occasionally appear while you are playing Castle of Illusion Starring Mickey Mouse, or the desktop cursor may replace the game cursor. This can disrupt a game.

    You can prevent them from occurring by checking the Hide the Dock (disables notifications) checkbox in the Castle of Illusion Starring Mickey Mouse pre-game Options window. To do so, follow these steps:

    1. From the Castle of Illusion Starring Mickey Mouse pre-game Options window, select the Advanced tab.

    2. Check the Hide the Dock (disables notifications) checkbox.

  12. Castle of Illusion Starring Mickey Mouse runs slowly on my computer. Is there anything I can do to increase the speed?

    There are several factors which have an impact on the speed at which Castle of Illusion Starring Mickey Mouse runs. Please see the Castle of Illusion Starring Mickey Mouse Performance Tips section in the ReadMe for ways to increase the speed at which the game runs on your computer.

  13. How do I get technical support for Castle of Illusion Starring Mickey Mouse?

    Please read the technical support information in the ReadMe; this tells you what to check and if necessary, how to contact Feral Technical Support with your issue.