BAKED:MAGIC Demo Mac OS

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RADEON SMARTSHADER™ Demo for Mac OS X 10.4.6 Universal

June 2006

The programs provided in this collection are for demonstration purposes only and require Mac OS X 10.4.6

Contents
  • Supported ATI Graphics Cards
  • Minimum Requirements: Mac OS X
  • Recommended System Example
  • Technical Demo Overview
  • Demo Launching Instructions

Hardware/Software Requirements

Supported ATI Graphics Cards
Mac OS X 10.4.6
  • ATI RADEON X1600 (MacBookPro)
  • ATI RADEON X1600 (iMac)
  • RADEON X800XT Mac Edition
  • ATI RADEON X850XT

Minimum Requirements: Mac OS X

  • Power Macintosh computer with AGP & supported ATI graphics card
  • Mac OS X 10.4.6 or newer
  • 512MB of System Memory (RAM)
  • 256MB of Video Memory (VRAM)

The SMARTSHADER demo require OpenGL functionality.

Recommended System Example:

  • Power Macintosh G5 Dual 2.0GHz
  • RADEON X800XT Mac Edition
  • 17' or larger Monitor or LCD Panel
  • Mac OS X 10.4.6 Tiger Update
  • 1024 MB or more System Memory (RAM)
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Release Notes

Technical Demo Overview
SmartShader™ 2.1
Is the second generation of cinematic shader technology from ATI, allowing users to experience complex, movie-quality effects in next-generation 3D games and applications. Key features include:
• Full support for programmable vertex and pixel shaders in hardware
• 2.0 Vertex Shaders support vertex programs up to 65,280 instructions with flow control (loops, branches & subroutines)
• 2.0 Pixel Shaders support up to 16 textures per rendering pass with gamma correction
• New F-buffer technology supports fragment shader programs of unlimited length
• High dimension floating point textures
• 128-bit, 64-bit & 32-bit per pixel floating point color formats
• Multiple render targets
• Shadow volume rendering acceleration
• Complete feature set also supported in OpenGL ® via extensions

The included demo applications highlight some features of ATI's SMARTSHADER technology. ATI's SMARTSHADER technology includes advanced programmable Vertex and Pixel shaders. The demo apps require the newest versions of OpenGL found in the Tiger (10.4.6+) releases of Mac OS X.
Vertex and Pixel shaders are part of a new paradigm shift in graphics technology which allow developers to have unprecedented control of how every pixel on the screen looks. Instead of being limited to the fixed functionality of the hardware, developers can now send small programs to the GPU which completely alter its behavior. With this flexibility, shader capable hardware can provide effects which were either too computationally expensive or impossible to previously perform in real time. The RADEON X800XT allows the developer to expose dramatic lighting effects, soft shadows, realistic cloth movement, reflective/refractive water with waves, and dynamic environmental effects such as waving grass or even the movement of leaves in a tree. These are just a small subset of what is now possible using the newest ATI RADEON technologies. As developers start taking advantage of shaders, you'll see computer generated imagery rise to the next level of realism.

For more information on SMARTSHADER and other ATI technologies, please see the ATI Web site and ATI Developer Relations pages.

Pepper slot machines. https://casino-free-bet-sit-real-time-gaming-jgyzn.peatix.com. Demo Launching Instructions

Drag the ATI Subsurface demo to your local disk from the mounted image.
Double-click the copied 'ATI Subsurface Demo' file to launch.

Simple Instructions: Press ESC key to view on-screen menu. Select from the on-screen menu using the cursor keys, press RETURN to select. Command-Q to exit.

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Baked:magic Demo Mac Os Catalina

ATI, SMARTSHADER and RADEON are trademarks and/or registered trademarks of ATI Technologies, Inc. QuickTime, QuickDraw, Mac, Mac OS, Mac OS X and Macintosh are trademarks and/or registered trademarks of Apple Computer, Inc.
All other company and/or registered trademarks are trademarks and/or registered trademarks of their respective manufacturers.

Baked:magic Demo Mac Os X

Copyright © ATI Technologies Inc., 2006
www.ati.com

Baked:magic demo mac os x

Aspyr Media
Demo
Demo
1.0
1/12/2007
454 MB
146,432
View the 33 Ratings/Reviews
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Prey Demo 1.0
Tommy is a Cherokee garage mechanic, refuting his heritage and undecided about his next step in life. His world comes to a halt when an extraterrestrial crisis forces him to awaken spiritual powers from his long-forgotten birthright. Abducted with his people to a menacing mothership orbiting Earth, he sets out to save himself, his girlfriend, and eventually, the entire planet.
Prey is a groundbreaking first-person shooter that turns the genre upside-down with new gameplay features and next generation graphics. This demo contains the first five levels of the first mission of the single player campaign and two multiplayer levels.
Using Bittorrent
Due to the size of this file, a bittorrent link is provided for the general public to download the game. If you're unfamiliar with bittorrent, check out this tutorial on how to use bittorrent.
IMG Pro Users
IMG Pro users can download the demo straight from their speedy and exclusive IMG Pro download server. Not an IMG Pro subscriber yet? Download demos faster, enjoy IMG and MGF without ads, get discounts on new Mac games, and much more. Follow the link for more information on how to subscribe to IMG Pro.
Universal Binary (PPC/Intel)
• Mac OS X 10.3.9 or later
• PowerPC G5 or Intel chipset
• CPU Speed: 1.8 GHz
• Memory: 512 MB or higher
• Video Card (ATI): Radeon 9600
• Video Card (NVidia): GeForce 6600
NOTICE: Intel integrated video chipsets are not supported.
Prey Demo (bittorrent)
Prey Demo (http)
Buy the full game now at Macgamestore.com.


snake(5/21/2009 - version 1.0)
gahhh it stops evry time thers a gernade thing
Mx Man(2/13/2009 - version 1.0)
Slow on my iMac G5. Great graphics. Takes quite a while for the 'Story' to stop and the game play to begin. Slow responses to control movements.
miramax(12/10/2007 - version 1.0)
This is a topper. A creative and intelligent shooter made by smart people.
jake(9/7/2007 - version 1.0)
Unplayable on same machine as minimum spec. 1.8 g5 imac.
Evan(8/25/2007 - version 1.0)
If the demo doesn't work.. using ARB_vertex_buffer_object memory using ARB2 renderSystem found DLL in pak file: /Applications/Prey Demo/base/demo01.pk4/game.so.bundle/Contents/MacOS/game.so copy game.so.bundle/Contents/MacOS/game.so to /Users/emoseman/Library/Application Support/Prey Demo/base/game.so.bundle/contents/macos/game.so 2007-08-25 10:54:35.018 Prey[11699] CFLog (21): Cannot find executable for CFBundle 0x18f318c0 (not loaded) CFBundleCreate '/Users/emoseman/Library/Application Support/Prey Demo/base/game.so.bundle/contents/macos/game.so' failed Regenerated world, staticAllocCount = 0. Shutting down sound hardware idRenderSystem::Shutdown() ----- Shutting down GL ----- FIXME: Sys_FadeScreen Releasing displays FIXME: Sys_UnfadeScreens ----- Done shutting down GL ----- Sys_Error: couldn't load game dynamic library

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